Portfolio
Danny Kim
Senior 3D Generalist
CG/VFX · Motion Design · Real-Time Pipeline
Profile
High-impact 3D/VFX Generalist with 13+ years bridging complex data and world-class visuals. Trusted by industry leaders like Apple, General Motors, and Riot Games, with a proven track record of workflow optimization — including a 500% production efficiency increase at Origin.
Selected Work
View all on Behance ↗
Experiential / Brand Activation
Riot Games — Arcane
Headline entrance installation for the worldwide launch of Arcane — a large-scale physical and digital experiential activation combining Cinema 4D environments with real-time rendering.

Automotive / Motion Design
Automotive Visualization
UI motion studies, animated gauge and instrument cluster displays, and full 3D scene composites merged with live video for internal reviews and major auto show presentations.

Product / Retail Design
Retail POP Display
Point of Purchase retail displays for Beats products launched across all U.S. electronics retailers. Rigged production models to dramatically cut concept-to-final turnaround time.

Modeling / Real-Time Pipeline
Product Visualization
Modeling and real-time visualization work for various clients. Rigged to speed up the development process.

Retail / Social Media
Motion Design & Animation
Animations and VFX for various applications — from rigged character animations for social media campaigns to Unreal Engine fly-throughs and live demos for global events: Taylor Swift, BTS, Drake, Samsung, and CrowdStrike.

Retail / Conceptual Design
Environment Design
Environmental conceptualizations for various retail and experiential applications.
Side Projects — AI-Assisted Game Dev
AI-Assisted Game Dev
Bloomlore — The Garden of Ancient Wisdom
A browser-based RPG built entirely with Claude AI — no traditional coding. Features a 100-plant codex, leaderboard, and procedural blight system. Shipped and playable.
AI-Assisted Game Dev
Tidal Market — Fish · Sell · Build
A mobile-first ocean trading game built with Claude AI. Players fish, sell at market, and build their seaside empire. Designed for touch with a pixel-art aesthetic.
Skills
3D Pipeline
Modeling · Rigging · Animation · Texture Baking · Rendering · VFX
Motion & Video
Motion Graphics · Particle FX · Post-Production
Real-Time & XR
Unreal Engine · VR/AR · Live Viz
Technical
Python · Xpresso · Pipeline Automation
Design
Automotive · Product · Display · Retail · UI/UX
AI Tools
Claude · Midjourney · ChatGPT · Gemini · Vizcom
Software
Experience
2022 – Present
Warren, MI
Senior Motion & 3D Designer
General Motors
- –Lead 3D evolution of the UX Creative Direction team, transforming engineering data into high-fidelity asset libraries used across departments.
- –Spearheaded pipeline-streamlining initiatives, reducing render times and establishing reusable workflow systems for consistent visual output.
- –Delivered motion projects for key reviews — UI motion studies, animated gauge and instrument displays, and full 3D scene composites merged with live video.
2021 – 2022
Gardena, CA
CG Generalist
Faraday Future
- –Produced futuristic 2D/3D motion graphics with Trapcode Suite & X-Particles.
- –Optimized Maya/C4D assets for VR/AR and Unreal Engine pipelines, bridging visual design and real-time product prototyping.
2021
Los Angeles, CA
Senior 3D Artist
VTpro Design
- –Designed the headline entrance installation for Riot Games' Arcane 2021 global launch — a large-scale physical and digital experiential activation.
- –Developed immersive 3D environments in Cinema 4D for major brand activations under tight production schedules.
2019 – 2021
Burbank, CA
3D Artist
Silent House Productions
- –Built custom Python & Xpresso workflow tools in Cinema 4D, significantly improving team-wide production speed.
- –Delivered Unreal Engine fly-throughs and live demos for global events: Taylor Swift, BTS, Drake, Samsung, and CrowdStrike.
2018 – 2019
Burbank, CA
3D Visual Artist
Times10
- –Designed and animated rigged super-deformed 3D characters for social media campaigns.
- –Full post-production and branded video editing.
2016
Culver City, CA
Senior 3D Designer (Contract)
Apple
- –Rigged Beats production models, dramatically cutting concept-to-final turnaround time.
- –Designed Point of Purchase retail displays for Beats products, launched across all U.S. electronics retailers.
2013 – 2018
Burbank, CA
3D & Conceptual Designer
Origin
- –Won Design of the Times (DoT) Silver Award for the Epson Endcap display project.
- –Engineered a proprietary workflow template that increased design-to-delivery speed by 500%, serving Epson, Microsoft, NYX, and SimpliSafe.
Education
Graduate
Master of Art in Animation & Art
DePaul University — Chicago, IL
Undergraduate
Bachelor of Architecture
Illinois Institute of Technology — Chicago, IL